{$CLEO .s}
0000:
thread 'languageENG'

//------------------------------------------------------------------ ENG --------------------------------------------------------------------------------

// Teleporter
0ADF: "TE_NX" text "Next>"
0ADF: "TE_BK" text "<Back"

0ADF: "TE01" text "Menu"
0ADF: "TE03" text "Liberty City"
0ADF: "TE04" text "Andromada"
0ADF: "TE05" text "Moto stadium"
0ADF: "TE06" text "RC Battlefield"
0ADF: "TE07" text "Big house"
0ADF: "TE08" text "Airport"
0ADF: "TE09" text "Base 69"
0ADF: "TE10" text "Cave"
0ADF: "TE11" text "Stadium"
0ADF: "TE12" text "Sherman dam"
0ADF: "TE13" text "Elevator"
0ADF: "TE15" text "INTERIORS"
0ADF: "TE16" text "Gas station"
0ADF: "TE18" text "Big Smoke's Factory"
0ADF: "TE19" text "Madd Dogg's mansion"
0ADF: "TE20" text "Vice City stadium"
0ADF: "TE21" text "Liberty City restaurant"
0ADF: "TEG" text "Garage"
0ADF: "TE22" text "Garage in San Fierro"
0ADF: "TE23" text "Sweets's house"
0ADF: "TE24" text "Ryder's house"
0ADF: "TE25" text "Aerocarrier"
0ADF: "TE28" text "Welcome pump"
0ADF: "TE29" text "Gant bridge diner"
0ADF: "TE30" text "Sex shop"
0ADF: "TE31" text "Sweet's garage"
0ADF: "TE32" text "Garage in San Fierro (2)"
0ADF: "TE33" text "Plane"
0ADF: "TE34" text "Underwater cave in San Fierro"
0ADF: "TE35" text "Big garage"
0ADF: "TE36" text "Big warehouse"
0ADF: "TE37" text "Caligula's basement"
0ADF: "TE40" text "Big warehouse (Los Santos)"
0ADF: "TE41" text "Big warehouse (Las Venturas)"
0ADF: "TE42" text "Office of Casino 4 Dragons"
0ADF: "TE43" text "Eatery"
0ADF: "TE44" text "Trailer"
0ADF: "TE45" text "Office of Caligula's casino"
0ADF: "TE46" text "Elevator (2)"
0ADF: "TE47" text "Big warehouse (Las Venturas)"
0ADF: "TE48" text "Warehouse in Las Venturas"
0ADF: "TE49" text "Garage"
0ADF: "TE50" text "Warehouse in Las Venturas (2)"
0ADF: "T_BHS" text "Big house 2"
0ADF: "T_CAFE" text "Cafe"
0ADF: "T_GAR1" text "Garage 2"
0ADF: "T_GAR2" text "Garage 3"
0ADF: "T_PARK" text "Parking"
0ADF: "T_KAMR" text "4 Dragons basement"
0ADF: "T_HOUS" text "Small house"
0ADF: "T_ZOMB" text "Zombotech"
0ADF: "T_HOUS2" text "Small house 2"
0ADF: "T_BANK" text "Bank"

// FUNCS                                                                           
0ADF: 'DWARN' text "~r~Attention!~w~~n~This action can ruin your mission. Be careful!" 
0ADF: "DZM12" text "Keys 0-4 select interior~n~E - original interior" 
0ADF: "DZM11" text "Change the game interior" 
0ADF: "DZM10" text "Objective selection" 
0ADF: "DZM09" text "Clear the mission"
0ADF: "DZM08" text "Mission information"
0ADF: "ASS" text "Enter the number of the interior..." 
0ADF: "DZM00" text "The marker has not been created" 
0ADF: "DZM01" text "TOOLS" 
0ADF: "DZM02" text "Interior selection" 
0ADF: "DZM03" text "aep cc" 
0ADF: "DZM04" text "Teleport to the end of the mission" 
0ADF: "DZM05" text "The marker has been created" 
0ADF: "DZM06" text "The marker is not set"                
0ADF: "WIDSDM" text "Toggle widescreen on\off"

0ADF: "DSTAT0" text "Game stats:"
0ADF: "DSTAT1" text "Cheats: ~1~"
0ADF: "DSTAT2" text "Deaths: ~1~"
0ADF: "DSTAT3" text "Murders: ~1~"
0ADF: "DSTAT4" text "Headshots: ~1~"
0ADF: "DSTAT5" text "Shots: ~1~"
0ADF: "DSTAT" text "Sprint key - clear stats"

0ADF: "#ENT_N" text "Enter the number..." 
0ADF: "NEW_SD" text "Audio folder has been created"  
0ADF: "#SPAWN" text "spawn point has been changed"
0ADF: "#RSPAWN" text "spawn point has been reset"
0ADF: "D_TEMP+" text "Template has been added"
0ADF: "D_TEMPe" text "Template doesn't exist"
0ADF: "D_TEMPl" text "Template is loaded"
0ADF: "A_HLTHn" text "Enter the number of hp"
0ADF: "ENTtime" text "Entering time by number keys" 
0ADF: "CarCOL1" text "Colour: ~1~"
0ADF: "CarCOL2" text "Second Colour: ~1~"
0ADF: "InvPick" text "Invisible pickup"
0ADF: "clrSTAT" text "Stats cleared"
0ADF: "cutNUMB" text "Enter the cutscene number..."
0ADF: "#AmBACK" text "All missions backup created"
0ADF: "#CmBACK" text "Current mission backup created"
0ADF: "#mBACK" text "Backup created"
0ADF: "#mBACKe" text "No missions"
0ADF: "#mBACKl" text "Missions loaded"  
0ADF: "#mBACKd" text "All missionpacks deleted"                
0ADF: "#MpackL" text "Mission pack loaded"
0ADF: "PUBLHLP" text "Mission saved in PUBLIC folder"
0ADF: "SelOBJc" text "Selected objective: ~y~ ~1~"
0ADF: "SelOBJl" text "Selected objective: ~y~ ~1~ ~w~(the last)"
0ADF: "ExModlN" text "Model doesn't exist"
0ADF: "MisDead" text "~r~Wasted"
0ADF: "MisBust" text "~r~Busted"
0ADF: "SetPnt" text "Point has been created"
0ADF: "WdscrOf" text "Widescreen mode off"
0ADF: "WdscrOn" text "Widescreen mode on"
0ADF: "#ClrObj" text "Delete all objectives? ~n~B - yes M - no"
0ADF: "#ClrAct" text "Delete all actors? ~n~B - yes M - no"
0ADF: "#ClrVeh" text "Delete all vehicles? ~n~B - yes M - no"
0ADF: "#ClrPic" text "Delete all pickups? ~n~B - yes M - no"
0ADF: "#ClrObt" text "Delete all objects? ~n~B - yes M - no"
0ADF: "#ClrSuc" text "The mission is cleared. ~n~Save the mission and restart DYOM"
0ADF: "#IntChe" text "Selected interior ~y~~1~"
0ADF: "#DelObj" text "Objective ~y~~1~~w~ deleted"
0ADF: "#LoadSL" text "Progress loaded"
0ADF: "#SaveSL" text "Progress saved"
0ADF: '#CpMODE' text "Precise mode"
0ADF: '#CdMODE' text "Default mode"

// DYOM-Missionpacks
0ADF: "MSPK1" text "LOAD MISSIONS"
0ADF: "MSPK2" text "Missionpack 1"
0ADF: "MSPK3" text "Missionpack 2"
0ADF: "MSPK4" text "Missionpack 3"
0ADF: "MSPK5" text "Missionpack 4"
0ADF: "MSPK6" text "Missionpack 5"
0ADF: "MSPK7" text "Delete all missionpacks"
0ADF: "MBOX2" text "B - create backup~n~M - load backup~n~E - Missionpack name~n~Number of missions: ~1~"
0ADF: "MBOX3" text "B - create backup~n~M - load backup~n~E - Missionpack name~n~"
0ADF: "MSPK8" text "Load backup"

// OTHER 
0ADF: 'M_PASSR' text "~w~mission passed"              
0ADF: 'MPASSD' text "~w~mission passed"

0A93: end_custom_thread